OUTRUN2.PRG - today's build (compare with OUTRUN.PRG, yesterday's)
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Identical to OUTRUN.PRG except one change: large roadside scenery
sprites (mainly the big palm trees close to the camera) are no longer
drawn. Cars, traffic, signs, bushes, distant/medium scenery, the HUD,
sound and controls are untouched.

Why: the few big near palms cost about 12% of frame time (blitter bus time).
In my emulator the test drive went from 11.3 to 12.7 frames/second.

Run it from the same folder as OUTRUN.PRG (it uses the FILES folder).
Only emulator/model checks were possible; real-STe results are yours to judge.
If the missing palms bother you more than the speed helps, keep OUTRUN.PRG.
